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the problem with gokaiger

Japan’s Kaizoku Sentai Gokaiger saw its finale this recent weekend and, though I would very much like to, I cannot say that I am totally satisfied by it.

That is not to say that I’m disappointed by it.  To describe how I felt at the end of that episode (despite not yet returning to the episode with those subtitles that are so integral to my comprehension of the narrative) as disappointed would be a gross misnomer.  I was left feeling very pleased by what I had just watched.  The last four episodes had achieved a perfect balance that is rarely reached by the final act of any real kind of story.  (Considering that Gokaiger is a genre piece) we were exposed to a very carefully constructed balance of resolutions (of plot elements in episodes 48, 49, and 51; or character arcs in episode 50; of the core concepts and conceits of the show in episodes 49, 50, and 51) and action (the best mecha sequence in all forms of media in episode 50; the most satisfying fight sequences in episodes 49 and 51 (satisfying for different reasons).

I realise that a lot of what I just said makes very little sense to anyone who hasn’t seen the show (and I’m kind of assuming that anyone who has committed themselves to read this far at least owns the interest in eventually watching the full series) but I ask you to bear with me.  Because, what I’m trying to say is that Gokaiger was perfect insofar as the constraints placed upon the show, in production and distribution, would allow it to be.

These constraints were potentially damning to the show and I think it’s a testament to the people behind this show that these constraints actually didn’t break that show.

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I'm Adam. I'm a fairly well-written, complex and three-dimensional character in this TV show called the Universe. This here is my blog machine.

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